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All our guides to help you get better at your favorite games: getting started, advanced tips, and progression plans researched from official sources.

15Articles
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Guide
// 001

Aniimo PC Guide: Download, System Requirements, Prismana Flow & First Hours

How to get Aniimo free on Windows PC, check its system requirements, weigh Prismana Flow, and spend your first hours in Idyll.

8 MIN
Guide
// 002

Ragnarok: The New World Beginner's Guide: Classes, Exploration & Starstones

The eight starting classes, the respec promise, exploration rewards, and the Starstones the publisher's FAQ lists as free in Ragnarok: The New World.

6 MIN
Guide
// 003

Once Human Scenarios: Which One to Pick, From Manibus (Novice) to Isles of Abyss

Pick the right Once Human scenario before you sign up: start with Manibus (Novice), then choose PvE or PvP by type and recommended player.

5 MIN
Guide
// 004

Rise of Kingdoms Commander Guide for Free-to-Play Accounts

Which commanders a free Rise of Kingdoms account should build first, what a Legendary costs in sculptures, and where those sculptures come from.

8 MIN
Guide
// 005

Once Human Seasons Guide: What Resets, What Carries Over, and How to Prepare

What happens when a Once Human scenario ends: what stays on a permanent server, what moves to Eternaland, what resets, and how to prepare your last week.

7 MIN
Guide
// 006

Rise of Kingdoms Beginner's Guide: Civs, Commanders, VIP

Pick your starting civilization, focus on one main commander, keep your action points and queues working, and set a VIP target before you spend gems.

8 MIN
Guide
// 007

War Thunder Beginner's Guide: Research Points, Battle Rating, and Crew Skills

Learn how War Thunder's Research Points, Silver Lions, battle rating, and crew skills actually work before you burn through your first tech tree.

6 MIN
Guide
// 008

Once Human Beginner's Guide: Deviations, Memetics, Blueprints, and Base Building

A practical rundown of Deviations, Memetics, base placement, and blueprints to get new Once Human survivors through their first weeks.

6 MIN
Guide
// 009

Where Winds Meet Beginner's Guide: Inner Ways, Weapons, and Boundary Stones

A practical first-hours guide to Where Winds Meet's Inner Ways, weapon choices, and Qinghe exploration so you stop wasting resources early.

5 MIN
Guide
// 010

Star Trek Fleet Command Beginner's Guide: Factions, Mining, and Bridge Crews

Learn how faction reputation, resource mining, and bridge officer synergy actually work before you waste your first week of progress.

6 MIN
Guide
// 011

RAID: Shadow Legends Beginner's Guide: Affinities, Gear, and Dungeons

Learn how affinities, factions, gear sets, and dungeons actually work so your first week of RAID: Shadow Legends isn't wasted on the wrong champions.

5 MIN
Guide
// 012

Project Entropy Beginner's Guide: Command Center, Hero-Mech Squads, and Grod Outposts

A practical start for new commanders on Kepler-452B, covering Command Center priorities, hero-mech formations, Grod outposts, and alliance timing.

6 MIN
Guide
// 013

NTE: Neverness to Everness Beginner's Guide: Esper Cycle, Perfect Dodges, and Fons Priorities

How to read the Esper Cycle wheel, land perfect dodges, build your first team around Zero, and spend Fons without wasting your early hours.

6 MIN
Guide
// 014

Enlisted Beginner's Guide: Campaigns, Squads, Classes, and Silver

A practical walkthrough of picking your first campaign, building a squad, and spending silver wisely in Enlisted.

7 MIN
Guide
// 015

Arknights: Endfield Beginner's Guide: Operators, Combat, and AIC Factory Basics

A practical start for new Endfield commanders covering Operator roles, the SP-driven combat loop, and your first AIC factory layout.

5 MIN

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